How to download honey select mods off of pixiv
Be still my beating heart lol. Soooooooo cloooooooose lol. It's the 24th here in the states, and it's the 25th in Japan. I guess this means it's been delayed again. Illusion website has had "check back later" for about 3 days now? The suspense is killin' me. VR is out and it's in the update function from the launcher.
There are some problems tho: Getting VR to work while waiting for mod updates VR is having problems running due to lacking support in mods, so mods will need to be updated.
In order to run it with mods, here's a temporary workaround: 1. Launch HoneySelect2. This will allow it to work in the best possible state for now In order to use the main game, you'll need to revert the process. I posted this on my discord earlier today, like 12 hours ago, do follow there if you want more running updates a bit faster ;-. So tempted but patience is a virtue. Tried the crude version before the update above was posted and it's just not there yet. I'll wait until it's all optimized and working as it should.
Excited that progress is currently ongoing though! Heya, this might have already been asked, but is there a way to fix the clipping issue with the dick poking out of the opposite side of the girl during some of the positions?
For characters, it tries to keep changes when changing clothes, liquid states, skin shine etc. Probably not perfect but I'm not sure it can do better than that.
Fixed a bug where saving with a missing texture would prevent saving RE changes. This basically means that RendererEditor is now extremely fast at loading your texture folder its slow only the first time. Minor improvements and fixes on auto resizing.
New field: Reflection Probe Usage for each renderer. Fixed a bug that would copy modifications to the wrong renderer when copying an object that had changes. Mipmaps should be correctly generated for textures loaded. The "Transparent border" setting forces your texture to have transparent borders somewhat similar to the "Border mipmaps" setting in Unity.
The "Compressed" setting makes the texture compressed and can save memory it is recommended not to disable it but it can also create unwanted artefacts.
A new texture path reconstruction algorithm was put in place. This means that you should be able to move the textures around and reorganize your folders without breaking your scenes. A new "Include shaders" checkbox, enable filtering with shader names. A new "Only active" checkbox, hides disabled Renderers. A new "Only dirty" checkbox, hides unchanged Renderers. Memory usage improvements. Various UI improvements. Various behaviour improvements.
RendererEditor is now compatible with Projectors! More info on what projectors are here english and here japanese. The plugin also comes with four different projectors studio items: Blend: classic alpha blend, the projected texture replaces gradually the texture below according to its alpha channel.
Add: the projected color is added to the color below making things very bright. Multiply: the best one in my opinion, the projected color multiplies the color below. Sub: the projected color is subtracted from the color below. Added a "low memory" mode that disable texture preview but also reduce loading times and memory usage.
Enable it in the modprefs by setting "previewTextures" to "0" under the "RendererEditor" area. It is now possible to edit the "RenderType" tag of a certain material. The materials have their own search bar. The texture explorer has a button to unload unused textures in order to free some ram. Using "No texture" on a material does not crash the plugin anymore upon saving the scene.
Minor UI and behaviour improvements. This kind of conflict could lead to additional data being lost. Basically, doing this is asking for troubles: don't do it. Improved the texture explorer: the display now follows the structure of your folder. This means that files are grouped into their respective folders and subfolders. Also, the plugin won't load a certain texture until you decide to navigate to it.
TL;DR: loading and memory improvements. More camera slots and a new UI to change its properties manually. Features More camera slots. New UI to change the position, rotation and distance of the camera manually for maximum precision. Scroll to navigate through the expanded list of cameras. Open the menu by clicking on the camera icon at the left of the list.
Change the values you want. The objective here was to make the game more consistent with the use of the Standard shader as much as possible. Also, it adds more features for those who are dedicated to make their game look better.
Pros and cons and also a list of features Pros: Amazing new hair shader with anisotropic reflections! Really, it's super cool guys. A more consistent look for your game. This means that items, clothes and character will react better with their environment.
A different specular algorithm. If you like making your waifu's skin super shiny, you will probably like that. If you don't want a certain type of object to be changed, you can configure that in modprefs. This feature is quite experimental so it's disabled by default. Disabling this makes the hair use a more traditional shader leave it enabled, it's good.
Some objects just look better. It also looks great even if you don't have LRE. Cons: Some objects just look worse. Because they weren't configured correctly to begin with, and no I cannot fix that. However, if I can't fix something in the plugin itself, there is a good chance it can be repaired by changing the mod via SB3U. Doesn't work very well with the current Wet skintex.
Unfortunately, this is not something that can only be fixed by changing the skintex itself or making a brand new one. This can be considered a graphic enhancement mod, and since it changes the skin and the hair, you'll have to adjust them on your characters. Again, this kind of mod is very subjective, so if you don't like what it does to your game, uninstall it, don't just keep it because "Joan did that, I must have it". You put the dll where it needs to be put.
That's all. Have fun. The ways hair are handled was slightly changed, this might or might not fix certain hair that were "buggy" yes, I know, this sentence is very vague but I can't explain more without going into too much details.
Face blush and cum now have a dedicated shader. This was made to fix the color difference that would happen between the body and the head when using a projector from RendererEditor on the neck part.
The animated two colors shader is now replaced as well mech parts are affected for example. Fixed certain items using the Two Layers Culloff Cutout shader hopefully it didn't break something else.
Some transparent items fixed. Pubic hair being displayed weirdly and conflicting with other clothes fixed. Fixed certain items using the two colors shader. Fixed certain items using the two layers shader.
Reduced the skin detail intensity to something more consistent. Fixed a bug that made certain items completely disappear the body juice or tears level 3 for example. Added an experimental way to "fix" the depth of field and other screen effects for hair. This option is disabled by default but can be enabled by activating "fixHairDOF" in modprefs. Fixed a bug in the anisotropic hair shader: Intensity and Shine Color have a more consistent behaviour now, which makes certain hair that were considered buggy less shiny.
If you're using those I'm sorry, you'll have to tweak them again I'm afraid. If not, you're good to go vanilla and vanilla looking hair don't seem to be affected too much. This mod allows the user to link objects together that shouldn't be linkable using the vanilla way.
More robust Timeline compatibility. New "Link Scale" feature. This mod takes a sequence of screenshots at a constant rate and transform them into a video file. Also has a built-in BMP screenshot plugin. Framerate can be configured and stays constant even if you have a potato PC. Can record until the user is tired or can be limited to stop automatically so you can take a coffee while it's rendering.
Limit the amount of frames, seconds, or bind the whole thing to an animation can make perfect looping videos. Can resize downscale screenshots on the fly. Can rotate screenshots on the fly. Has multiple extensions and codecs available: MP4 H. Uninstall Remove VideoExport. How to use it? Tweak the options however you like them. For your first attempt, I would suggest you to start simply with a character doing an animation. Setup your character, bring up the UI, select your favourite screenshot plugin, select 60 fps, choose to Limit By "Seconds", set the Limit Count to 5 aka 5 seconds here , optionally select resize if you wish to downscale the video, use the MP4 format with the H.
At this point, your game will get very slow, that's normal since it needs to take a lot of screenshots probably. Once it's finished, the window should display a green "Done! Here is video I generated. It's fps, 4K downscaled to p.
Fixed some GIF generation errors. Attempting to fix some issues that would arise with a game path containing spaces. A new "Immediate" mode for the built-in screenshot tool. This mod disables normal rendering when taking screenshots making the screen go black during the process.
This means that the whole process should be faster and maybe more precise in theory. A new "Win32" mode for the built-in screenshot tool. This was made to capture ReShade effects properly, but it also captures the whole UI, and you cannot upscale your screenshots.
A new "Limit By" mode compatible with Timeline, works the same way as the "Animation" mode. The ability to choose another image format with the built-in screenshot tool, it's not just BMP anymore! Updated ffmpeg and gifski. As you may notice as you're choosing which game and pack to download, there are some stuff coming at you, like R, RX, Modpack, Hotfix etc. This part will explain the differences between these types of packs. Touch operation is not supported. Alas I always left the modpack alone and hadn't even bothered with the DL this repack, until you brought it up.
Now I have it and curious what can be done with it. Kinda hard to pin down, but you're not entirely alone, though it's rarer and rarer that users experience that. I recommend following along with KingBrowzer's recommendations. They cannot all be preapplied in the base pack. KingBrowzer: I think he's talking about optional mods the folder in the base pack , as for the optional studio modpack, yeah, that's just studio stuff ;.
Does anyone have any idea why the character mods look so wonky and off and some just straight up don't even work because they are ''outdated''?
One of the previous repacks had the same problem for me at least , but I love all the new maps etc thank you for this amazing pack I appreciate all the work you do screwthisnoise! One of my girls suddenly lost her hair and skin overlay not related to this repack version, she was fine earlier in this same repack. Any idea if this is a bug in the base game or mod related? Thankfully I had a backup so I restored them, but I make tweaks every now and then so the backups are usually a bit outdated.
Right-click on the image, choose "save image as Notice that you can search using tags when using illusioncards. Try the name of your favorite character, hair length, name of the game or something else. Per page: 15 30 Date Posted: 3 Jul, am. Posts: Discussions Rules and Guidelines.
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